AC6 Game-specific Any AC6 car game

AC6

by Bbh_Ihh · 9 views

-- Create the GUI local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local UICorner = Instance.new("UICorner") local CloseButton = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local BetaText = Instance.new("TextLabel") local UICornerForClose = Instance.new("UICorner") local TextBox = Instance.new("TextBox") local PlayButton = Instance.new("TextButton") local Sound = Instance.new("Sound") -- Parent the GUI to the player's screen ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.Reset false -- Frame properties (the main GUI window) Frame.Size = UDim2.new(0, 300, 0, 200) Frame.Position = UDim2.new(0.5, -150, 0.5, -100) Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) Frame.Parent = ScreenGui Frame.Active = true Frame.Draggable = true -- Make it draggable -- UICorner for smooth edges on Frame UICorner.CornerRadius = UDim.new(0.1, 0) -- Smooth edges UICorner.Parent = Frame -- Close Button (a circle with 'X' in it) CloseButton.Text = "X" CloseButton.Size = UDim2.new(0, 40, 0, 40) CloseButton.Position = UDim2.new(1, -45, 0, 5) -- Position at the top-right corner CloseButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.Parent = Frame CloseButton.F Enum.Font.SourceSansBold CloseButton.TextSize = 24 -- UICorner for smooth edges on Close Button UICornerForClose.CornerRadius = UDim.new(1, 0) -- Full circle UICornerForClose.Parent = CloseButton -- Pop-up text label for beta notice BetaText.Size = UDim2.new(0, 250, 0, 50) BetaText.Position = UDim2.new(0.5, -125, 0.5, -25) BetaText.BackgroundColor3 = Color3.fromRGB(50, 50, 50) BetaText.Text = "This is still in beta; we will improve this soon" BetaText.TextColor3 = Color3.fromRGB(255, 255, 255) BetaText.F Enum.Font.SourceSansBold BetaText.TextSize = 18 B

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